I’ve been having a lovely old chat with Anne and Gus L. over at the DIY & Dungeons blog. We’ve been talking about the similarities and differences between RPG computer games (particularly roguelikes) versus gaming with a group of friends around a table in real life. Is it possible to learn lessons from one that can be usefully applied to the other?
Anne’s most recent comment linked to a series of posts she’s been publishing on resource management in tabletop RPGs. I absolutely LOVE this stuff. For me, D&D is most interesting as a low-level, exploration and resource management game, rather than a tactical combat game (or a vehicle for telling stories).
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