DOOM II is one of the first games I ever owned. I think it was mailed to me as a freebie when I first got a subscription to PC Gamer magazine in the mid-1990s (I can’t remember my exact age at the time… definitely younger than 15). Before then, I’d subsisted on demo disks (i.e. actual floppy disks sellotaped to the front of games mags), a copy of Microsoft Flight Simulator 4 that came bundled with our family PC (my dad, my brother and I spent ages trying to fly under the Golden Gate Bridge in a Learjet), and the original SimCity pirated from a mate.
I had dozens and dozens of free shareware games and demos, and I’d even written a couple of games myself in QBasic (including some rubbish text adventures and a couple I programmed following instructions in an old book called “BASIC Computer Games”; I made a working version of Hammurabi, and definitely had a bash at coding Super Star Trek).
So, I have fond memories of playing DOOM II (and, later, Duke Nukem 3D, Shadow Warrior, and Blood) in the ’90s. I don’t think I ever played the original DOOM, and had always just assumed that, because it was a sequel, DOOM II improved on the original in every way. I knew it had more guns, more monsters, more levels… so it must have been “more better”, right? [Read more…]